


Let’s set the time range to something that makes sense for our quick animation test. In game animation we tend to typically export animations from frame 0 so it’s a good habit to get into. Do this via the radial menu by holding W or E down respectively and LMB-dragging between the Object and World options. Importantly, switch between local and world axes to move and rotate relative to the object’s or scene’s axes respectively. Select the translation manipulator’s yellow box then click and drag to move it freely, or arrows for individual axes. Switch between move and rotate manipulators via their icons on the left of the screen, or more easily with the W and E shortcut buttons.With the cube selected, hit F to focus in on the cube.Create a simple cube (Maya Menu: Create → Polygon Primitives → Cube).(Scale is rarely used when animating video game characters). The primary method of manipulating the majority of character joints is via rotation, with position reserved mostly for the main body joint and IK (Inverse Kinematics) when hands and feet are required to lock to a point in space. Quick-select different viewports (as well as other shortcuts), by holding space and LMB-dragging out from the Maya option. Make any viewport full-screen by tapping space, and select different viewport layout combinations from the menu by right-clicking the layout icons stacked vertically on the left edge of the screen.

These controls similarly work in the orthographic front, side & top viewports (Viewport Menu: Panels → Orthographic→ front/side/top), minus the ability to rotate. Zoom with Alt+Right Mouse Button or Middle Mouse Button Roll.In the perspective viewport ( Viewport Menu: Panels → Perspective → persp if not already open) the camera controls are as follows: Starting with an empty scene, it is essential to be able to move the camera and view from different angles. NOTE: Maya icons and other visual details are liable to change slightly with each annual release. Download Maya for educational purposes via the link on the Resources page. Once completed, the reader should understand how to set up an animation scene with the provided character and create basic animation.īelow are the default areas of the Maya scene referred to in all following tutorials. This beginner tutorial is to help familiarize anyone completely new to Maya with basic scene and animation functionality.
